The games that nailed touch controls
Nothing kills a mobile game faster than fighting the controls. A great idea drowns if your thumbs keep covering the action or the buttons sit a centimeter off from where you reach.
Emberbound is my go-to example of doing it right. Dragging characters on a small grid feels natural, and no skill asks for precision your thumb can't give. Compare that to racers that demand pixel-perfect taps, and you see how much thought went in.
Tideborne Cities deserves credit too. Pinch to zoom, tap to build, and that's really it. The whole city management happens through gestures you already know, so nothing stands between you and the strategy.
My rule of thumb, no pun intended: if I notice the controls at all after the first hour, something's wrong. The best ones just disappear.
